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In the order I read them (roughly)
- Beckett, S. (1954). Waiting for Godot. New York: Grove Press.
- Carter, A. (1979). The bloody chamber. New York: Harper & Row.
- Dick, P., Hopkins, A. and Potter, J. (2000). Do androids dream of electric sheep?. Oxford: Oxford University Press.
- Joyce, J. (1992). A portrait of the artist as a young man. Ware [England]: Wordsworth editions.
- Puig, M. (1979). Kiss of the spider woman. New York: Knopf.
- Wilde, O. and Jackson, R. (1980). The importance of being earnest. London: Benn.
- Williams, T. (2000). A streetcar named desire and other plays. London: Penguin.
- Borries, F., Walz, S., Böttger, M., Davidson, D., Kelley, H. and Kücklich, J. (2007). Space time play. Basel: Birkhauser.
- Danielewski, M. (2000). House of leaves. New York: Pantheon Books.
- Galloway, A. (2006). Gaming Essays on algorithmic culture. Minneapolis: University of Minnesota Press.
- Gnomic, A. (2016) I fear for my sanity: 1406 words of mind crap. (N.L.): Amazon
- Huizinga, J. (1955). Homo ludens. Boston: Beacon Press.
- Landow, G. (2006). Hypertext 3.0. Baltimore: Johns Hopkins University Press.
- Lin, T. (2013). Taipei. Vintage Books
- Miller, V. (2011). Understanding digital culture. London: SAGE Publications.
- Ong, W. and Hartley, J. (2012). Orality and literacy. London: Routledge.
- Kane, S. and Greig, D. (2001). Complete plays. London: Methuen Drama.
- Bloch, E. and Jameson, F. (1980). Aesthetics and politics. London: Whitstable Litho Ltd.
- Bright, P. and Tickle, J. (2010). Fuzzy Wuzzy Bugs. London: Little Tiger.
- Wood, J. (1998). The virtual embodied. London: Routledge.
- Bollnow, O. (2011). Human Space. London: Hyphen Press.
- Crawford III, V. A., 2006. The Affected Provincial's Companion. London: Bloomsbury Publishing Plc.
- Csikszentmihalyi, M., 1990. Flow – The Psychology of optimal experience. [Online]
Available at: https://www.researchgate.net/publication/224927532_Flow_The_Psychology_of_Optimal_Experience - D’Aurevilly, B., 1897. Of dandyism and of George Brummell.. London: J.M. Dent..
- Dimova-Cookson, M., 2003. Bentham, Mill and Green on the nature of the good. Journal of Bentham Studies, vol. 6 .
- Donaldson, J., n.d.. Glossing over Thoughts on Glitch. A Poetry of Error. [Online]
Available at: http://artpulsemagazine.com/glossing-over-thoughts-on-glitch-a-poetry-of-error
[Accessed 19 07 2018]. - Dyer, R., 1986. In: Dandies: Fashion and finesse in art and culture. s.l.:NYU Press (2001).
- Fillin-Yeh, S., 2001. Dandies: Fashion and Finesse in Art and Culture. s.l.:NYU Press.
- Frissen. et al., 2013. Playful Identities. Amsterdam: Amsterdam University Press.
- Han, B.-C., 2017. Psychopolitics. London: Verso.
- Hayles, K., 1999. How We Became Posthuman. London: University of Chicago Press.
- Hjorth, L., 2011. Games and Gaming. Oxford: Berg.
- Kallay, J., 2013. Gaming Film: How Games Are Reshaping Contemporary Cinema. Basingstoke: Palgrave Macmillan.
- Karhulahti, V., 2015. Hermeneutics and Ludocriticism. The journal of Games Criticism.
- Krotoski, A., 2015. The Digital Human: Ethics.. [Sound Recording] (BBC).
- Kücklich, J., 2002. The Study of Computer Games as a Second-Order Cybernetic System. Tampere: Tampere University Press.
- Lyotard, J., 1989. The postmodern condition.. Manchester, Manchester University Press.
- Manovich, L., 2001. The Language of New Media. London: MIT Press.
- Muggleton, D., 2003. Inside subculture: The postmodern meaning of style. In: The audience studies reader. London: Routledge.
- Ngai, S., 2010. Our Aesthetic Categories. PMLA, Vol. 125, No. 4, Special Topic: Literary Criticism for the Twenty-First Century, pp. pp. 948-958.
- Raessens, J., 2006. Playful identities, or the ludif ication of culture.. Games and Culture. A Journal of Interactive Media 1 (1), pp. 52-57.
- Rifkin, J., 2000. The age of access: The new culture of hypercapitalism, Where all of life is apaid-for experience.. New York: Jeremy P. Tarcher/Putnam..
- Whitaker, R. W., 1981. Shibumi.. Leicester:: Charnwood.
- Williams, A., 2018. Robots have power to significantly influence children’s opinions.
Available at: https://www.plymouth.ac.uk/news/robots-have-power-to-significantly-influence-childrens-opinions